
Three ways to see through paper
Paper-folding puzzles in VR
Holes, light and ink. Each asks you to picture what happens inside a folded stack of paper, from a different angle.
The three puzzle kinds
All three share one paper model. Every fold moves squares of the sheet on top of each other and changes the order of the layers, and every puzzle asks you to follow that. What differs is the question.


Light
Where does light get through?
The holes are given. Fold, then mark where every layer lines up.

Images from the current build. Graphics are not final.
What you practise
Dendrite Bloom is about spatial reasoning: holding a shape in mind, transforming it step by step and predicting the result. The three kinds come at it differently, so a skill you build in one carries into the others.
- Holes train mirroring and counting layers: one punch becomes many holes.
- Light trains tracking: you follow holes from the flat sheet into the stack and ask where all of them line up.
- Ink trains layer order: which square sits on top of which after the folds.
The game is a puzzle game, not a medical or training product, and makes no health claims.
How the kinds appear in the game
The first fifteen levels teach folding and holes, level 16 introduces light, level 17 introduces ink, and the last levels mix all three while taking away the paper. The level guide lists exactly where each idea first appears, and Infinite Bloom keeps all three coming in a mix that follows your results.